﻿// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/GameModeBase.h"
#include "UMG/GameStartWidget.h"
#include "StartMenuGameMode.generated.h"

/**
 * 
 */
UCLASS()
class COMBAT_GAME_CPP_API AStartMenuGameMode : public AGameModeBase
{
	GENERATED_BODY()

	

public:
	virtual void BeginPlay() override;
	
	UPROPERTY(EditAnywhere, BlueprintReadWrite)
	TSubclassOf<UUserWidget> GameStartWidgetClass;

	UPROPERTY(BlueprintReadWrite)
	UGameStartWidget* GameStartUI;
};
